﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace FrogEngine
{
	public interface IGraphicsResourceService : IGameEntityService
	{
		GraphicsDevice Device { get; }

		IEnumerable<RenderTarget2D> RenderTargetPool { get; }
		IEnumerable<RenderTargetCube> CubeMapPool { get; }
		
	}
}
